- Would be awesome if you could create your own ship but i just got the game (and already spend way too much time on it) and was wondering if thats possible ingame or through a mod or something. (would be awesome.
- Oct 11, 2014 //This video will show you how to make and install a ship in FTL //Links: Superluminal 2: FTL.dat Unpacker: Slipstre.
- FTL, an abbreviation of faster-than-light, is a method of traveling faster than the speed of light which does not involve the use of mass relays. Once a vessel makes a jump via a mass relay, conventional FTL can be used to move around the space surrounding it at reasonable speed. FTL drives are.
Click on to broaden. Click on to reduce.That occurs a great deal, don'testosterone levels worry. Component of the enjoyment is obtaining taken up, after that restarting and coming back with a much better(?) ship.My first effective ship. The cover cover up wasn'capital t the greatest, but I could reverse it decently rapidly when one broadsidé flagged. I got to do that a great deal early on, not really enough energy to flames all the laser beam guns at once. It could turn faster then.This man was carrying out excellent, till I struggled a starhawk.
FTL Dat Manager - Java.dat un/packer - Author: KuroSaru WIP FTL Ship Editor: Superluminal - Author: kartoFlane. FTL UnPacker - GUI.dat unpacker/repacker - Author: Didero. Tazardar's FTL Ship Creator - Author: tazardar. Modding guides and info GuideCreating your own weapons - Author: AtillaBosma.
That issue is awful. So seriously armoured and protected. I got to redesign my ship like 4 situations to defeat it, each period adding even more shield to defend the reactors. That was the ship that taught me I could put shield in front side of shields.
Your frontal protective layer can be garbage,. Dual canopy glasses at the least, triple if at all feasible, are usually the just stuff that can actually remotely stand against max-cap boats. I suggest, yeah, right now there's a lot of gun redundancy generally there but I'd place good odds on being able to core it with heavy cannons before getting more than scuff damage off the missiIesIronically, your missile Iaunchers are usually the best-protected component of yóur ship, if yóu confronted them frontwards. As it stands I think splitting the defensive coating from the top would enable it to end up being gutted.Also not quite certain why you're wasting so much room with your top thruster agreements.
The interpenetrating exclusion areas you've got at the bottom, applied right now there, would enable you to quickly pull significantly even more modules/corridor room in. Click to expand. Click on to shrink.Honestly, the front end is usually simply the 'Properly, I have to put SOMETHING up generally there, might mainly because well place some guns on the front'.
The Missile barrage is usually the actual legwork component of the ship. It actually holds up. Whén up against á large barrage, but thanks a lot to the áft CIC it cán keep fighting actually if cored. I'd really state the aft center is probably the weakest point on the ship, enabling a very much much easier pen point on the vessel that can get to the áft CIC, and maybe fixed up a critstórm if you're lucky.The big strength is definitely the really matter doesn'testosterone levels really require the front. You begin harming that, and the AI simply starts switching it round and round and focuses on the missile launcher techniques, indicating you get a very much harder experience because you possess major issues burning through any one place fast enough to enter into squishy vitals, with fire usually getting crashed into thé honeycomb of shield and taking a even though to burn through to a crit spot and hit a opening in the ship. And even then, it'beds obtained the benefit that the damn factor can limp away also with 80% ruined to be rebuilt later on.
As for the forwards thrusters, they had been place in when I experienced the external covering complete, the corridors done (those had been place in very first, and the thrusters put in as a 'well, what else perform I place here' contengiency. A tag 2 might delete them in favor of another shield/shield belt, with extra crew sectors and another place of missile plant life to obtain the rocket't crimson glare heading quicker.Addendum:May we get a ship swap for maximum shiggles? Hey, I attempted replicating your dickship weighty artillery support (had to develop it manually from sight since the screenshot thing didn't insert) and I'meters getting a bit of a problem.
The ship appears to including to travel.backwards. I shape that's how its supposed to work when arguing, continuously retreating to make greatest make use of of its long range weapons, but when relocating from location to place it can become a little uncomfortable engaging somebody in bounty mode. Is usually there a control to make it not really fly tennis balls first in reverse at the enemy instead of with the finish that ejaculates fire ion supports? Click on to broaden.
Click to reduce.FYI, trying to upload the ship data files (PNGs) to imgur doesn'testosterone levels work, as imgur attempts to do further data compresion on it, doing damage to the conserve data (which will be stored as -pixel information in the PNG, so any change makes it invalid.)So while most everyone appears to end up being going mainly because large as possible, I proceeded to go another path in fleet creation. Therefore I've ended up working on a reasonably measured hull design that fulfills a single part and incorporates the sticking with: good speed, adequately tanky head-on, great missile defenses, and capable to exchange out the function/weapon systems with minimum modifications. At this phase I'm moving on to finé-level twéaking but I possess a nicely functioning design at this stage with the right after roles built out:Hecaton - Safeguard Breaker (Electros + Lasérs)Hecaton - Missile (Forwards shooting.)Hecaton - CannonHecaton - IonTemplate model is certainly on top:They run in expenses from 575k to 600k.
They are usually developed to fight as a group, not independently, and not really really in identical figures. I'g say the core of the package comprises of the face shield busters and canon models. Hey, I attempted duplicating your dickship heavy artillery support (experienced to develop it by hand from view since the screenshot issue didn't weight) and I'meters having a little bit of a issue. The ship appears to like to soar.backwards. I amount that's how its intended to function when fighting, constantly retreating to make greatest make use of of its lengthy variety weapons, but when shifting from place to place it can become a little uncomfortable engaging somebody in bounty setting. Will be there a order to make it not really fly tennis balls first in reverse at the enemy instead of with the finish that ejaculates fires ion beams?
Click to broaden. Click on to reduce.Yeah I did discover that start to end up being a issue. What I found is the AI tries to be a little as well wise and when you have got better thruster energy in change, it chooses you should travel that method. But when a one engine runs out of power it will waste materials more period turning around back again and on. It's i9000 quite frustrating. Therefore while I definitely desired it to end up being capable to invert flight really quickly, you have to obtain more ahead pushed to obtain it to to fly that way normally. I've more updated the design since my final post.
Also, you should've simply inquired for the glowing blue printing. I'm uploading it with this post. That occurs a great deal, don't worry. Part of the enjoyment is obtaining broken up, after that restarting and coming back with a much better(?) ship.My very first successful ship.
The shield cover up wasn'capital t the best, but I could change it decently rapidly when one broadsidé flagged. I acquired to perform that a great deal earlier on, not enough power to flames all the laser beam guns at once. It could reverse faster then.This man was carrying out excellent, till I fought against a starhawk. That matter is lousy. So greatly armoured and shielded.
I experienced to renovate my ship like 4 occasions to defeat it, each time adding more shield to safeguard the reactors. That was the ship that trained me I could put shield in top of shields. Click to increase. Click on to shrink.I'meters liking it.
However, all those cores mashed jointly is just going to result in a cascade critical failing when the protection are usually breached. It's greatest to spread them out a little bit, and place some strips of armor between them therefore you don't lose half yóur ship. Like thé vital failure points had:EDIT: I've up to date my Artillery ship style.
Layout of missile bays somewhat changed to increase reloading effectiveness. Rearrangement furthermore permitted for even more team and armor.
Just win win all around. Furthermore did minor tweaking on several moving flooring. The idea of getting long ones is nice, but I've noticed a few issues: anyplace they require to change, remove it. If you have got a quite wide hallway (Web browser: 4-broad) so they can all obtain around to numerous systems at some central location, get rid of the shifting ground. They will all pile on to it, decreasing them down rather of using the extra area, for a online reduction in team efficiency.Up to date Interior. Guys,Today has been a day for a insane idea.
Needs only a little even more tweaking (and I would like to swap out the ship forms, but that's not really too hard.) Behold, the Hecatoncheir!Combining it all into a individual package! Obviously, the models of Hecaton's used can end up being freely swapped out. Many of the additional structure can be made to self-destruct so that they can cleanly separate. The forward section will be an absolutely absurd missile battery power. As soon as it starts taking large damage, the whole matter self-destructs, at the very least liberating two of the ships.
While the various other 3 will become chained together as one mega-ship nevertheless, stray open fire will conveniently detonate one of the connection factors to separate them. Any distantly significant open fire arriving in from the edges will release 1-3 of the underside ships. Maintain in brain the large forwards missile section is not really designed to endure once a close up in brawl begins. It't meant to make softer up your focus on, and then self destruct therefore that the ship can divided upward.
I put on't desire it finishing up where a lot of it will get disabled but you still possess to wait around for it to all obtain destroyed before you can alter tactics; as soon as it starts taking harm, it self destructs (needs even more tweaking to function perfectly, but it's possible.)In this present form, I'd like to change out the missile variant for another canon variant. I'meters probably heading to simply axe the missile version; it simply doesn't spit out sufficient to actually get passed any good missile defense screen.Here's the most recent combat test (vs Foamy's i9000 animal of a ship) - I acquired an fascinating component where the missiIes looped around just right to consider out a back area, so it had been looking like I would've gained the fight merely in the preliminary configuration; so I intentionally brought it in closer to get it to divided up. It'h moderately priced at 500,000, though instead expensive for its size because of all the engines. I've furthermore built ion and canon variants of thé ship, but théy most likely need even more side installed engines for much better strafing.It cán 1v1 a unexpected number of built-in and local community ships nicely above its own fat class thanks a lot to its higher top acceleration in reverse.
There are usually ships with too many point defenses for it tó 1v1, but for most of those a package of 2-4 can earn. For instance, my 'SBS Montana' I published a even though ago. Gotta acknowledge; they're also all near sufficiently to, if not really chain react, at the really least severely damage all the others.
Especially the three in the corner wings; if you need that numerous, accept the truth they are a 'shoot right here to proceed growth' danger and team them upward, then concentrate on safeguarding/armouring that one region over distributing them out.That style appears like it would possess real issues strafing as well; it's natural listlessness is boats that can strafé off to thé sides out of its ion cannons and hammer the wings to hit the reactors. You're also super vulnerable to large cannon fire. Finally decided to attempt this sport after getting it on my difficult get for very a while. This game certainly appears to indulge in ludicrous overkill.This is certainly the Iargest ship I'vé constructed so significantly. Which isn'capital t much, I suppose, likened to some óf the monstrosities l've observed. On the additional hands, the twin railguns and ion light beam combo essentially can make an complete clutter of anything that gets hit, and I've obtained enough cover layers and internal armouring that it received't go down very easily (though if you hit up the railguns, that's like fifty percent of its firepower eliminated in an quick).On the smaller sized scale, I also possess this:Which is certainly basically just a gunboat, with some shields to make sure it can get some strikes before overflowing.
It doesn't hold up to significant opposition, certainly, but it's cheap and quick and functions great as an take. I furthermore put jointly a version that offers a sensor selection to offer eye for the sleep of my ships. Therefore after comprehensive screening, I've been upgrading my battleship. Mainly to deal with the concern that, while it was very nicely guarded from the top, it also had a hilarious tendency to increase extremely violently if you assaulted the flanks, specifically where the missile launchers are located.It. Still explodes fairly violently under sustained cannon open fire, but I've improved the spacing and added more inner armouring to stop the reactors from exploding in a collection of violent chain responses. I suggest, it's nevertheless going to have got a poor time against flankers, it'll just take even more work to make the whole demanding of the ship explode violently.EDIT:Did some field assessment.On the one hands, oops. On the various other hands, the ship nevertheless is still in one item and its glasses are still working also after cascade responses had taken out a third of its mass, and it's still combat effective, for a given value of fight effective, anyway.The other ship didn'testosterone levels fare almost as nicely.
Envision we have got a faster-than-light drive which costs $250,000 USD per travel and can propel an ISS-sized art at 1000 moments the velocity of lighting. It is certainly dependable and provides safe guards that end it from plowing into things at high quickness. How the FTL drive works is unimportant; it could end up being an Alcubierre drive or driven by lalalaicanthearyouium.The get provides its own included energy/power offer which, for aIl intents and purposes, is unlimited.
(eg: limitless or simply replenish-able, etc.) In addition, this world provides no FTL marketing communications various other than mail carriers installed with FTL memory sticks.Would there still end up being any worth in developing and operating (optical/stereo/whatever) telescopes for (y.gary the gadget guy.) locating exoplanets, studying celebrities, etc.?Would telescopes become gradually retired and changed by pursuit ships? 1000 occasions the quickness of lighting means you can visit something 500 lightyears away in a one-year circular trip. 5000 lightyears would take a 10 years and you are still not even leaving behind our galaxy.
In comparison some issues that can be noticed with telescopes are usually hundreds of thousands or also great of gentle years aside. So astronomy would nevertheless need telescopes!Edit, included months afterwards since people like my answérFTL would in reality become a large advantage to astronomers with telescopes installed on án FTL ship. 0ne cause can be that they could fly with a teIescope to peer aróund nearby interferences: clouds of gasoline or dust, nearby brilliant celebrities in specifically the incorrect location.
And as soon as you understood where (state) a supernova got happened, traveling aside from it quicker than lighting would let you view it develop during the preceding hrs, times, and years.But even more radically our Sunlight is a wonderful light-coIlector if you cán get far plenty of aside from it: Overview: if you could rapidly vacation 70 billion miles apart from the Sunlight in any direction, you could then use the Sun as a gravity zoom lens to appear in (approximately, and only) the opposite direction. (You'd still need a standard telescope mainly because nicely, to collect light collected by the gravity zoom lens). For scale, Voyager 1 is usually just 11 billion mls apart, but it's mere light-days not really light-years. $begingroup$ This is definitely correct. Fast FTL is usually great for zipping around the galaxy, but telescopes even now are searching at considerably aside galaxies, or actually towards the advantage of the universe (which is usually actually a methods of stating looking back again to the starting of period). In some ways an FTL commute enables you to use a telescope to appear at things at any point in period.
Wish to see what the sunlight appeared like 2000 years ago? Make use of your 1000c FTL get for 2 yrs, stop, change around and stage your telescope at the sun. $endgroup$-February 13 '16 at 22:35. $begingroup$ @KeithL Nicely, that nevertheless results in you to describe how come relativity appears to function perfectly, except that the inherent 'speed restriction' is certainly taken out. Relativity isn't simply a nice mathematical technique - it also functions, and is definitely responsible for a huge amount of things all over the place around you. The normal solution (some other than handwaving) is usually in the type of 'Relativity, FTL, causality - choose any two'.
Jerry's i9000 comment includes out causality, which might become perfectly fine in our universe; yours wants to throw out relativity, while keeping all the factors expected (and resolved) by relativity. $endgroup$-February 15 '16 at 9:05. Yes and no.It'd become worth maintaining some of the bigger telescopes around, merely because they have got a wider area of insurance. A large radio stations telescope can cover a substantial portion of its stones and pay attention for incoming indicators from that zone. This is definitely an advantage, because you then don't have to deliver an exploration ship out there to every achievable area that the telescope would have got protected to get the exact same information.Nevertheless, for more detailed research of a target discovered as fascinating by the telescopes, pursuit boats would be incredibly useful - you can obtain to the focus on in no time flat, obtain some great images of it, and get back home once again in the exact same no period flat.Essentially, the two would function together.
The telescopes possess a wide region but little fine detail; the ships have a slim area but lots of fine detail. It's a perfect complement. Points like SETI and the research for other habitable planets would become less difficult by purchases of magnitude.
$begingroup$ Actually, a stereo telescope only listens to a tiny portion of the stones at any one time (ignoring offset feeds and such). Radio telescopes are usually built the way they are because it can be quite easy in UHF and up to get high get with parabolic reflectors, which indicates you can listen to extremely weak signals (remember that EM signal strength drops with the rectangle of the range). Nevertheless, because that energy must come from somewhere, as you boost gain (create bigger dishes) for a given frequency, the wedding reception angle becomes smaller, needing more accurate aiming. Compare targeting a home TV satellite meal. $endgroup$-Feb 14 '16 at 12:21. We'g possess a great deal more telescopes, because they would end up being much more helpful, and they'd end up being fitted with FTL turns. Simply for illustration, imagine a fleet of telescopes searching for a visual signature linked with the current gravitational wave detection.
Just going now there wouldn't become achievable, because we wear't understand where it is and it would nevertheless take over a million yrs at 1,000 moments the rate of light, but we could shift steadily more from Globe and analyze different parts of the skies at the exact instant. 1 Advantages of faster-than-light travel for astronomy:. You can find events occurring in the present. Astronomers trapped on Earth can only observe objects in the history. Also our findings of the closest star system Leader Centauri, are usually four years out of time.
Occasionally, the limited velocity of light really sucks. But with faster-thán-light take a trip, you can obtain to the celebrities and after that transfer the info back again to astronomers on World very quickly. This will be excellent because if thé faster-than-Iight tourists observe an event happening (like a supérnova or stellar merger), we'll all, and we could actually build tools specifically to notice it. We can in fact get up close up and private with astronomical items. Earth-like exoplanets are difficult to identify because they're also tough to find from therefore far apart.
But vacationing to another star system would make confirming detection easy. Like the 1st stage, any area travel provides these plusses, but just faster-than-light take a trip makes it really feasible for astronomers on Globe. This furthermore indicates that we can get pictures of much greater quality, and will end up being much less of a problem. It's i9000 cool, and will get funding.
Seriously, it's going to become much easier to convince people, businesses, and governments to account a faster-thán-light starship thán the convince thém to finance a telescope. Telescopes are usually really cool, but, to many people, spaceships that cán outrun a phóton are cooler. So astronomers will get a great deal more money, I would foresee. There's no environment or Sun to obstruct findings. This can be a issue for astronomers on Globe, which will be why room telescopes are usually so well-known. Napoleon total war units.
Certain, the main celebrity in a program would still make observations difficult. But presently there's a lot of areas a faster-thán-light ship couId proceed to mitigate this, supposing adequate gasoline and piloting ability. We can notice more of the stones. Presently, the Galactic center produces the, an region of the stones we can't see very properly because it't clogged by gas and dirt.
There are interesting objects there, including a view galaxies in the Local Group. FTL vacation might enable us to watch them.Advantages of nevertheless using telescopes on Globe:.Noticing via different wavelengths can be simple. The Hubble Space Telescope is pretty much the quantity one source of noticeable and near-infrared images of astronomical objects.
Ftl Make Your Own Ship
A great deal of some other images we obtain from telescopes are usually false color. You'll need to pull a telescope aIong on yóur ship in any case to properly detect objects in these waveIengths. In some situations, this can be easy. But test pulling the or on a travel across the stars. Logistically, it's difficult to provide along something that big in a single spacecraft.The Arecibo Observatory. Image politeness of Wikipedia user JidoBG under.Sure, you could try to put a bunch of radio stations telescopes in an assortment in room. Will hopefully perform that to search for gravitational surf.
Create Your Own Ship
But eLISA entails only three various spacecraft. Coordination is certainly relatively easy, and they'll be keeping in a heliocentric orbit. Putting the 27 25-meter-wide telescopes of the VLA in room and after that bringing them 100s or hundreds of light-years aside can be monumentally challenging.They're also (usually) not too challenging to use. These faster-than-light boats are evidently pretty cheap, but provided that thére's no fastér-than-light conversation besides making use of these boats, you possibly need a individual team (difficult) or an autónomous probe (a awful idea, provided that relationships with aliens would not really go nicely, and I put on't think people would believe in it enough in those cases). Telescopes on or orbiting World are very much better.I dón't think wé'deb see an immediate leap towards making use of faster-than-light travel in lieu of powerful standard ground-based telescopes, but issues would certainly slowly change. You'd primarily notice a balance between the two, with stereo telescopes becoming slowly phased out if (and only if) radio stations arrays were feasibly on these spacecraft. Ultimately, you'd notice just a few telescopes remaining on World or in World orbit - and maybe, one day, those will be gone, too, obsolete relics of a bygone age group.1 Over two years later, yes, I've changed my brain on this.
I've arrive up with more advantages, and they're pretty fine, arrive to believe about it.